Imprison luck itself with this meticulously crafted fantasy dice jail, forged to look like it was built by guild artisans and stained by countless failed saving throws. Cut from layered wood in a barred crate design, the jail features interlocking slat walls, rivet-style corner details, and a solid base fit to contain even the most rebellious rolls. Anchored at the center is a scorched-etched plaque reading “Pit of Despair,” declaring its grim purpose with tavern-wall flair.
Inside the crate, shadowy glimpses of polyhedral dice hint at their punishment, held captive until fate—or the GM—decides their sentence is served. The structure carries a deliberate aged finish, making it feel like a prop stolen from a ship’s brig or a sorcerer’s oubliette. Perfect for table disputes, cursed dice rehabilitation, or adding theatrical consequence to your campaigns, this dice jail protects your rolls from repeat offenders… and your table from boring game night energy.
A collector’s centerpiece and a GM’s favorite verdict—roll badly, serve time.
Imprison luck itself with this meticulously crafted fantasy dice jail, forged to look like it was built by guild artisans and stained by countless failed saving throws. Cut from layered wood in a barred crate design, the jail features interlocking slat walls, rivet-style corner details, and a solid base fit to contain even the most rebellious rolls. Anchored at the center is a scorched-etched plaque reading “Pit of Despair,” declaring its grim purpose with tavern-wall flair.
Inside the crate, shadowy glimpses of polyhedral dice hint at their punishment, held captive until fate—or the GM—decides their sentence is served. The structure carries a deliberate aged finish, making it feel like a prop stolen from a ship’s brig or a sorcerer’s oubliette. Perfect for table disputes, cursed dice rehabilitation, or adding theatrical consequence to your campaigns, this dice jail protects your rolls from repeat offenders… and your table from boring game night energy.
A collector’s centerpiece and a GM’s favorite verdict—roll badly, serve time.